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AR, and overlaying "ghost scenes" over objects in front of you (e.g. a "ghost engineer" showing you how to repair iMacs) will be super useful, especially consid
by deltron3030 8y ago
AR, and overlaying "ghost scenes" over objects in front of you (e.g. a "ghost engineer" showing you how to repair iMacs) will be super useful, especially considering the "rewind" factor that doesn't exist in reality. You could learn skills remotely that would require the presence in an apprenticeship.
This might be a big source of income for companies specialized in mechanical engineering. They'd sell those ghost videos on a marketplace..
- dmix 8y agoTrue, education was also one of the oldest uses of 3D, well before it became economical for games (3d simulation technology was later ported to some arcade machines), since the early 1980s. For ex, simulations for training first with the military and pilots. But this takes it to another level and doesn't require a specialized set up for tooling or being in a particular location (custom simulation room).
- skocznymroczny 8y ago"Ghost engineer" sounds like AR skeuomorphism. Why have a ghost engineer showing you how to repair iMacs, if you can have your AR headset just show you on the iMac which part to replace and how?
- deltron3030 8y agoIn AR or in a "real" 3D environment, skeumorphism could make a lot of sense for manual tasks imo. On 2D screens it's a different story, but even there it helped people to understand technology. You're training hand eye coordination, and other than the instructor or your master in an apprenticeship, you don't have formed habits through practice. You stand in front of an object you want to interact with, and the ghost basically directs your movement, showing you how to hold or lift components and the ideal posture.