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We now know that tech isn't an high impact factor when it comes to learning quality. This is based on John Hattie's profound research work covering 1200 meta st
by arkitaip 8y ago
We now know that tech isn't an high impact factor when it comes to learning quality. This is based on John Hattie's profound research work covering 1200 meta studies: https://visible-learning.org/hattie-ranking-influences-effect-sizes-learning-achievement/ https://visible-learning.org/hattie-ranking-influences-effec...
- TaylorAlexander 8y agoThat seems like a very broad statement. I played with VR a few years ago, and found the notion of an immersive virtual environment to be profoundly different from looking at something on a computer screen. Some technology absolutely helps with learning. Pencils and paper are technology that help us write down our thoughts. School buildings and chalkboards are technology that make it easy for us to meet and collaborate. Computers too can provide an opportunity for us to play with abstract concepts. Immersive VR could be a way to better understand certain concepts. With the right presentation, I think VR could be a more effective way of learning than other methods.
- mikeash 8y agoI don’t think you can treat “tech” as a general category. VR headsets are totally different from smartboards which are totally different from graphing calculators. Maybe VR headsets will be useless too, but I don’t think you can extrapolate that.
- leetbulb 8y agoI agree. VR is a completely new interface for us with technology and we have yet to even discover the tip of that iceberg.