12 ms·
Ask HN: Better tools for the software requirements / scoping phase?
Many software projects seem fail or go over-budget from poorly defined or changing specifications. It seems we have excellent tools to manage the delivery of software, but less so at the design/scoping phase.
What are your thoughts of using better tools that leverage, say, Domain Driven Design or BDD (Behaviour Driven Development) that would engage end-users early on?
- BjoernKW 8y agoI agree that what you describe is a huge problem. I'm not so sure though if that problem can be alleviated by additional tooling. More often than not the cause of this is defective processes and assumptions rather than deficient tools. DDD, ubiquitous language and bounded contexts in particular, can be enormously helpful with defining better requirements. I'm not so sure about BDD though in this context. While the notion of the customer / product owner writing specifications in this format in a way developers can use these specifications to test their code sounds great at face value I have yet to see a project where this is done consistently and continuously. Moreover, some types of requirements can be better explained by using diagrams or UI mockups, which doesn't really fit the BDD paradigm.
- mping 8y agoAgreed, it's not about the tools, but the process. I've worked with different agile coaches - most of them were crap, but one of them really struck a chord in how he would find flaws on the organisation that would reflect on the software side. He was really good at devising strategies to overcome this. To address the specific question, I think most of the time there's a problem because there is no one that takes care of making sure everyone has the same vision and understanding of what needs to be done. And because sometimes words fail us, I think mockups are a great way of uncovering and sharing requirements.
- Redsquare 8y agoYou can engage all stakeholders via a series of eventstorming sessions http://ziobrando.blogspot.com/2013/11/introducing-event-storming.html?m=1 http://ziobrando.blogspot.com/2013/11/introducing-event-stor...
- meh2frdf 8y agoEngaging isn’t sufficient, it’s a start. What is typically lacking is someone with the intelligence to properly understand the problem, and map out a roadmap to get there. There is too often a naive belief that the stakeholders will put you on the right path, they don’t, they just give you information that feeds into the design process. Sure you solution should be regularly validated with the users, however in my experience the tend to lack the ability to give a vision which isn’t just an incremental improvement on the current solution.
- Redsquare 8y agoNote the word stakeholders, not simply users. Stakeholders includes the team actually delivering, not just the end client/users.
- ian0 8y agoNot a software tool but I was recently introduced to the design-sprint[1] methodology from google and found it helped a lot with the requirements gathering and speccing phases. It was also light and easily implementable - they have some resources there too. [1] https://designsprintkit.withgoogle.com/ https://designsprintkit.withgoogle.com/
- subpixel 8y agoAlso 'directed discovery' from Pluralight: https://www.pluralsight.com/blog/career/product-development-directed-discovery https://www.pluralsight.com/blog/career/product-development-...
- mienski 8y agoAs someone that spends most of their days at the design/scoping phase, then watching the product go into development where it encounters constant misunderstandings and gotchas that the customer never told us about or never realised themselves, I completely agree that there is a huge disconnect between the scoping and requirements phase and the build phase. I almost have guilt over feeling like my work of design and scoping is effectively useless to a developer, all my mockup layouts have to be built ground-up, my requirements aren't actionable in any way unless they feel like reading them (I try to keep them as succinct as possible, but the nature of working for clients also means I have to be somewhat specific so that people know when they should actually pay us). I've looked into things like Cucumber (https://cucumber.io/ https://cucumber.io/) so that my requirements can actually be compiled as tests, but adoption is slow and arduous, and all I'm really doing is adding more work to a dev. My latest line of thinking is that I need a way to show the user interface, and then the data flow and logic all the way back through the system (usually a back-end DB or a customer legacy system). It's vital that these are presented together, hence my current process is interactive mock-ups built in Sketch (https://sketchapp.com/ https://sketchapp.com/) and hosted on Invision (https://www.invisionapp.com/ https://www.invisionapp.com/) which allows the customer and developer to click around and see it on a mobile screen so they really get a feel for it. Finally I couple that with a BPMN diagram which has swim lanes not just for the traditional system swim lanes, but also for a user (i.e. User taps Submit) and for a user interface (i.e. shows the mockup screen that is displayed), and then the logic flows down through the diagram. (e.g. User, User Interface, Mobile App Logic, Server Logic, Server DB, etc.)
- beaker52 8y agoCan I suggest you involve your entire team in the discovery phase, meaning talking to the customer and interacting with the problem from the very start? Shared understanding (passing what you've learnt on behalf of the rest of the team doesn't count) can help everyone, (including the customer!) understand the whys, whats and hows of their own problem space. Then as a whole team you can come up with and vet the solution - qualified by the deeper understanding everyone in the team has. This deeper understanding will help you arrive at a better solution, wasting less time building the wrong thing and reduce the friction in "handing-off" to development (because there isn't a hand off).
- jdswain 8y agoThere is a class of tools for this called Requirements Management. They tend to be expensive and clunky tools in my experience, but I haven't used one for quite a few years. Ones I have used are Rational Requisite Pro (IBM) and Doors, which is now apparently an IBM Rational product too. I've worked on a project that used Doors for requirements management but also requirements traceability, a somewhat tedious task that would let us look from a requirement and identify all development documentation that implemented that requirement and eventually to code if required. From an logical point of view I think it makes a lot of sense to start from clearly documented requirements, then work forward to design, implementation, and testing with links back to each requirement. I don't know how testing (higher level than unit testing) can really be effective unless they have requirements documents to use as their starting point. Use Cases go some of the way to providing this information but tend to be a bit less formal. Agile methodologies tend to be less formal than older methodologies that emphasised this kind of process more. A lot of Agile is good, but it does also tend to forget lessons from the past.
- sigsergv 8y agoThis is very advanced topic and I think (almost) all “end-users” are absolutely not ready to embrace it. You cannot be completely sure that you and “end-user” are thinking about the same subject.
- lifeisstillgood 8y agoI have been mucking about with the idea of textual prose discussion documents, which hyperlink markdown style to usecases, which link to tickets in Jira or somesuch. then as the document is discussed and altered by the owner the use cases alter and flow It's just trying to keep a prose discussion in line with everything else in dev friendly manner (it can be stored in the docs folder in git and be generated onwards etc) still playing
- duncanawoods 8y agoYou might be interested in https://thorny.io https://thorny.io - an interactive notebook for decision-making. It's purpose is to capture design-rationale and bring it to life so that as you refine your reasoning, the changes ripple through your decisions. It can help communicating complicated design decisions that can be awkward to capture in prose. It's intended to be very low-friction so more like markdown than old requirements management or decision support systems. My dream is that it can help us tackle decisions so complicated we usually give-up e.g. when multiple decisions impact each other. I am currently in beta and I'd love to talk to anyone interested in the topic. Please drop me a line at duncan at thorny.io.
- SyneRyder 8y agoThat looks intriguing, though I'd be more interested if it was a desktop app rather than a website. It reminds me a bit of Soulver, though Soulver is focused more on numbers & calculations: https://www.acqualia.com/soulver/ https://www.acqualia.com/soulver/
- duncanawoods 8y agoSoulver is very cool! We have lots of tools for calculations it's funny we have so few for reasoning. If beta-users find the web-app useful then I can release native apps but I must resist until its proven!
- SyneRyder 8y agoAhhh, excellent! I definitely agree with proving the demand for an app before spending time expanding it. Great strategy!
- Pamar 8y agoI second the preference for a desktop app - if I decide to use it in my job, I can either ask the company to pay for a licence, or even just buy it myself if the price is not too high... but getting approval for having company data on someoneelse's systems would be a uphill battle.
- hyperpallium 8y agoThis was the inspiration for "Extreme Programming": You make a minimal cost mockup ASAP, for the client to try out, to see if it's what they wanted. Clients can't appreciate requirements, so (like, actual) architects make a scale model first. The alternative, of doing requirements as a separate phase, was ridiculed as the "waterfall model". In reality, there's interactions between the so-called phases of req, spec, design, code, test, maintain etc. The truth is that understanding the problem is most of the work - not just for the programming problem, but for the business problem. It's just difficult. And when the world changes, you just have to change with it. If you try to anticipate what's next, you'll invariably get it wrong. Because the world is changing faster, software develoment has gone from beautifully engineered software that just keeps working, to slapped together solutions, and a fulltime team that runs alongside, slapping patches on patches, continuously. What's the point of spending the time and money on beautiful engineering, if it's going to be scrapped tomorrow anyway (or even before it's finished)? The only hope is for tools, libraries, frameworks and languages, that address lower levels of abstraction, that change less frequently. This isn't all good, but the JVM is one example.
- mariopt 8y ago> What's the point of spending the time and money on beautiful engineering, if it's going to be scrapped tomorrow anyway (or even before it's finished)? Good luck maintaining that code. Don't forget about the team, a messy codebase and/or poor requirements, eventually, will break a team's morale until the day news devs come along and demand a refactor. I start to love the idea of a waterfall model for software. People can still iterate on the problem with wireframes, even high fidelity ones, and speaking with customers, market research, etc. There is a lot of value, time and money saved when you have a decent level of accuracy in the specification.
- namdnay 8y agoIt really depends on what you're building. There's a reason civil engineering isn't "Agile" - this also applies to major IT systems. A tiny difference in requirements can have massive impacts. Honestly, in these cases, there's nothing better than waterfall, partly to save development time, but mostly for contractual protection: If a small change can cost millions more (and from experience, they can), you need to know who is responsible for paying those millions...
- bpizzi 8y agoThose days I just sketch wireframes in a Google Slides presentation. Bonus point for the interactivity: I can share the URL for remote work sessions, and the stakeholders on the other end of the line can see me create/adapt wireframes and notes in real time, while I'm explaining everything on the phone (using anonymous access for those not logged into 'The Google'). Google Docs has version management since this year (I think), so I can pinpoint the evolution of specifications over the time. When I'm done I'll just export a PDF and attach to a "Spec done!" mail to everyone.
- fbonawiede 8y agoI'm a co-founder of a Swedish startup, and we have built a tool targeting product owners and product managers. It aims to eliminate endless email threads and disconnected workflows that are common in product development. It sort of replaces Word, Google docs, and Confluence and integrates with Jira and Slack. I would be happy to give you a quick demo! https://www.delibr.com/demo https://www.delibr.com/demo
- dotancohen 8y agoI am seriously interested, however your website has almost no information and I'll not book a 30-minute appointment at a later time to see how it works. The only informative part of the whole website seemed to be this screenshot: https://www.delibr.com/img/design/features/section2/xstep1.png.pagespeed.ic.SffT8WJQFM.png https://www.delibr.com/img/design/features/section2/xstep1.p... Add more screenshots and less "integrates with slack".
- fbonawiede 8y agoThanks for the feedback! We have avoided putting too many screenshots on the webpage since we made changes all the time initially. However, we are now ready to put screenshots. "I'll not book..."? I guess you meant "I'll book..."? =)
- ken 8y agoNo, nobody wants to spend 30 minutes to see if a vague description of some software might work for them. There's not enough hours in the day. There's about 20 products mentioned here already. That's more than a whole day of doing nothing but having someone try to sell me something which probably doesn't do what I'm looking for.
- fbonawiede 8y agoHow about 10 minutes and you’ll get a Delibr T-shirt sent afterwards?
- 8y ago
- txime 8y agoIf you don't mind a shameless plug, we'd be happy to invite you on Txime, a collaborative webapp to conduct DDD and especially event storming sessions. http://www.txime.com http://www.txime.com We're in beta but opening soon.
- mjul 8y agoThe underlying assumption with requirements is often not stated explicitly: that people _can know_ everything in detail, in advance. If that is the case, surely we can find better ways to uncover the requirements, and better tooling will help solve the problem. Experience tells me that people don’t know everything beforehand. Thus the key assumption is not valid. Then the question we should be asking is: how do we most efficiently bring people to where they discover and understand the requirements? Experience tells me people are much better at giving concrete, specific feedback to a running system than to an abstract requirements document. Hence iterative development. In essence requirements are not a document by a process.
- anotheryou 8y agoIt really depends on what you do. If you have a well defined problem, that is complex enough to require quite some work, than I would say: Do as little as possible to be able to imagine as much of the workflow as possible, while also staying as flexible as possible. If a problem is less complex or can be released iteratively, than that's the lean way to do it, where you also have good learning. But often to solve the problem just a bit you already need a load of stuff to be taken care of. Key to me is to stay in text or cheap click-dummies for long enough. Depending on the complexity I go through several stages: generally: - Always probe for details if you can imagine some already, you are trying to know as much as possible as soon as possible. File it all in to a "to take care of later"-list at least, better yet sort in properly already. - write down everything (maybe others can remember everything, fine too :) ) - change and refine whenever something new has to be taken care of. IN the following steps it will always be easier now, than in the next step. 1. gather high level requirements with the stakeholders 2. sketch a rough workflow. I usually do a nested list. 3. write down a complete workflow 4. now you might know what you need, so define a rough UI, technology, interfaces 5. still in text: write your concept so someone else understands it 6. talk everyone involved through the concept (first stakeholders, than devs) 7. double-check if you cant simplify or leave out anything, at least for a first version 8. if necessary: do mockups, designs, schemas 9. only now start to program (for difficult stuff a prototype) - On top it might be helpful to have a small checklist depending on your needs with entries like "reporting?, testing?, support?"
- 8y ago
- shusson 8y agoIn my experience focusing on the tools usually ends up failing projects or going over-budget. e.g "we don't have a product yet, but look at all these shiny cucumber tests!". I think a good start is to have someone who is very user focused in the team.
- nickjj 8y agoI just use a whiteboard or paper. Nothing beats it IMO because at this stage you want to create a brain dump and chances are you'll be making a lot of changes. With most programs, you'll spend half your time battling its UI and trying to get around limitations.
- tnolet 8y agoI loved reading "User Story Mapping" and putting it to use. It really changed how I worked. Highly recommended. http://shop.oreilly.com/product/0636920033851.do http://shop.oreilly.com/product/0636920033851.do
- mysterydip 8y agoI recently took a model-based systems engineering course that opened my eyes to some helpful methods. Use UML, SysML, etc to diagram out your requirements (starting at high level at first, more granular as the system matures). Now build a high-level model of your system design (software and hardware if required). Match parts of your system to the requirements. This lets you see gaps in two directions: requirements you haven't addressed (because they aren't connected as "satisfied by" anywhere on your model), and questions to ask for more detail on a given requirement that could drive the design. As others have said, there will always be late requirements that change things, so it won't resolve those. It can, however, show stakeholders how much changing a requirement can cost in terms of rework/time by showing how the model has to change to accommodate. The caveat with this is: the model needs to reflect your actual design, and you need to keep it up to date. The times I've used it so far it has been a useful exercise.
- Pamar 8y agoUML? Really? Most Business Users want to discuss the UI and (if you are lucky) the data structures, two things that UML is not really very concerned with. In my experience, UML has been a really bad choice to work on requirements for corporate sw.
- mysterydip 8y agoAgreed, it's not what business users want to (or should) see. This is an aid for what your team does internally, instead of just lists and documents.
- contingencies 8y agoRequirements are almost never perfectly specified. One of the most substantial and hard-learned parts of good systems design is automatically pre-empting, as far as reasonably possible, the probable range and depth of requirements scope shifts over the project lifetime. (Critically, that includes the 90% of a project's lifetime which is post-development maintenance.) In short: if you have good people it shouldn't matter! Experienced people will extend the assumed scope beyond the stated requirements without being asked, and either do so efficiently within the resources available to the project or bring an appropriate level of attention to the limitation before it becomes an issue. The somewhat less PC and far snarkier explanation, in the immortal words of twitter: Don't pick the right tool for the job, pick the right framework which secures you extra work for being a tool. - @iamdevloper (via http://github.com/globalcitizen/taoup http://github.com/globalcitizen/taoup)
- deleted 8y ago[deleted]
- crdoconnor 8y agoI got frustrated with cucumber and cucumber-esque tools for doing BDD so I built my own which were optimized for programmer usability (strict type system, inheritance built in, sane syntax, etc.): http://hitchdev.com/hitchstory http://hitchdev.com/hitchstory The time when it was most useful as a "BDD tool" was when I was working with an extremely technical stakeholder who was proposing behavior in a command line tool he wanted. I simply wrote 'tests' that described the command line tool's behavior and showed the YAML to him. He corrected the mistakes I'd made by misinterpreting his original requirements and then I built the tool to that spec and when it passed I was confident I'd nailed his requirements. QA picked up bugs afterwards but they were all either (quickly rectified) mistakes he'd made in the spec or environment issues. I had zero spec<->programmer communication issues even though (and here's the crazy part) the domain was very complex and I didn't understand it. It had to do with a highly customized software system I didn't understand which enacted some sort of financial process which I also didn't understand. Cucumber can do this in theory, but in practice the spec is not sufficiently expressive and the stories end up being ridiculously, unusably vague. Unit tests could also do this in theory I guess, but good fucking luck getting a stakeholder to read them even if you do manage to write them "readably". I'm taking this process a step further. Although these YAML specifications were useful for me in the past to collaborate with stakeholders they're still not amazingly readable. For instance, the "YAML inheritance" makes it easy for programmers to maintain but harder for non-technical stakeholders to understand. Instead of sacrificing maintainability for readability I created a process to easily generate readable stakeholder documentation from the 'YAML tests'. I used this in the libraries on the website above to generate always-in-sync-and-still-highly-readable documentation. I think this could be used to essentially write low level "unit" tests which generate documentation which stakeholders can interpret (e.g. defining the behavior of a complex pricing algorithm) and use that to get a quicker turnaround on understanding, defining and modifying desired behavior in complex domains.
- DanielBMarkham 8y agoTechnical coach here. This is a passion of mine. I've seen far too many teams waste far too much time with horrible, horrible backlogs and tooling systems -- usually set up with the most sincere good intentions, by the way. I care so much about it I wrote a book on managing project information. The key example, repeated throughout the book, is a small team meeting folks and starting to make stuff people want. (Obligatory link: https://leanpub.com/info-ops https://leanpub.com/info-ops ) I believe if you can get the small team scenario working over-and-over again scaling will work itself out. So far I have no reason to believe this isn't the case -- and I've applied the principles in the book both to functional coding and program management. mjul's comment is the key one: you can't know everything before you start. That doesn't mean you can't know anything. It means that there is a "progressive elaboration" that has to happen on an as-needed basis. Otherwise you're stuck either not knowing enough to get going -- or having created a monster or a tools/information system that ends up running the project instead of the team. There are some sanity checks for whatever backlog/requirements system you are using. Instead of my continuing to pitch, I'll just list the things that your system should do no matter what kind of system you have. - Handle whatever detail is needed before actual development happens. - Be able to "flip-around" and start from scratch within an hour or so. (And "starting from scratch" means beginning with nothing and ending with the team starting coding) While keeping all that detail in test 1. - Be reusable with other teams doing similar work. A backlog/requirements system can't make work fungible, but it can enable better conversations in other teams without being a burden. - Limit meetings around organization to under an hour or so. Yep, you gotta have those "meta" meetings from time-to-time and talk about things like release plans. But they shouldn't take over your afternoon. - Help the larger organization (if there is one) learn and grow over time. Orgs learn from the bottom-up. Good tools should facilitate this learning. - Drive directly to acceptance tests. Good backlogs are testable. Things shouldn't be in there that don't drive tests. - Have controls in place to prevent abuse. As soon as you create some tool for the requirements/scoping phase, somebody is going to go all architecture-astronaut and overuse it. There has to be controls to prevent this from happening. The tool should facilitate the work of understanding and scoping, not replace it. (I think even a lot of tools vendors get confused on this one). I even wrote an analysis compiler that demonstrates all of this as part of writing the book. So if you think all of this is impossible -- happy to do a demo. There are a few other testable criteria for whatever your requirements/backlog system is, but that should be enough to get you started deciding whether some system is better or worse than another system.
- jimduk 8y agoPeople build tools for use. Software projects are an example of this. A lens I find helpful is to view a software project as a "process (or game) of transforming shared and individual understanding (or belief), into a tool or artefact". The project falls short if the understanding is not valid or the tool is poorly built or if the tool doesn't encapsulate the understanding or if circumstances change and the tool becomes less useful. Transferring valid understanding into the final artefact is a key constraint in many projects (reading Goldratt and thinking of this transfer of understanding as a constraint was helpful for me) There are many ways to fail. Some of the traditional ways to succeed are i) rely on an individual who really understands the desired tool, and who has the authority and skill to communicate and be the final arbiter (including sometimes to write it all themselves). Sometimes this can be also done by a small group. ii) write a really clear, well-written, very hard to misinterpret document and get professionals to develop and test this system (before the document goes significantly out of date) iii) Run an agile process where the business can describe what they want in small pieces that can be delivered so quickly that little understanding is lost Obviously what works is massive contextual, depending on the domain, funding, resource reqts etc. (Glen Alleman is good on this) So I would argue 'good software tools for requirements' are critically dependent on your approach for how you are going to turn 'understanding' into a 'system', and you don't want to worry too much about them until you are happy with your approach. At that point you can start building your 'meta-tools'.
- j45 8y agoYou may like a product roadmapping tool like Aha.io
- bartkappenburg 8y agoI always refer people to this analogy on the problem of estimation in software projects, I think it's pretty spot on: http://qr.ae/TUGpbW http://qr.ae/TUGpbW
- sailfast 8y agoMany people have said this but here goes anyway: The tooling will not help you better define the specifications. The tooling will not help you manage changing specifications. You can cover all the bases easily in a free Github project (Edit: pick your web-based tool, basically) without too many issues. I would argue that the reason things get called out as poorly defined or change is because risks are not addressed early, and hypotheses are assumed to be theorems. Make sure your teams test the main assumptions early, with actual code if at all possible. That will call out why your stories aren't clear enough. Tools are useful, but they won't solve your problem.
- ryanmarsh 8y agoThe solution to a “complex” problem is only knowable after the fact, versus merely complicated problem which is knowable before the fact. Any sufficiently useful computer program is typically “complex”, though not always. That said it is still incredibly helpful for everyone to agree on what we’re building in the present iteration/sprint. You mentioned BDD which can be very helpful when paired with a team practice such as Example Mapping[0]. Other practices such as DDD can help you bound the problem and define it. Also there are some helpful lessons in Feature Driven Design. Source: I teach BDD workshops for a living [0] https://cucumber.io/blog/2015/12/08/example-mapping-introduction https://cucumber.io/blog/2015/12/08/example-mapping-introduc...
- motohagiography 8y agoI've been doing a variation of this for security, as it's the main need that requires abstraction-on-down definition, and it doesn't translate well into agile environments where developers are designing solutions. (qtra.io, in private beta, so no free experience yet) The fit problem I'm having is getting technical threat hunters who populate the market to think about risk and security design, or product/project managers to reason even high level about a domain they delegate to technologists. Still iterating for fit, but so glad there is a thread of people thinking about architecture.
- wasd884 8y agoBetter colleagues with better brains.
- beat 8y agoIt's not free, and it's not simple, but Aha (https://www.aha.io https://www.aha.io) can be very helpful in figuring out product. Engaging end users is a problem from a couple of directions. First, the very idea of "end user" - you need to engage customers, not end users. (Take Facebook, for example... you're not the customer, you're the product. If you build something for Facebook, your customer is Facebook, not Facebook's users.) This situation isn't exactly unusual. In this case, it's the customer's responsibility to gather feedback from end users - and put you in the feedback loop, as needed.
- agentultra 8y agoI think it depends on the problem domain. In high-risk or regulated industries having requirements and specifications is a prerequisite to shipping. There are plenty of good sources for finding the standard expected formats out there. If you're an IEEE member you'll find the ISO requirements and specifications templates in the library. Doing requirements gathering isn't an inherently bad process to adopt even in non-regulated settings. However I believe many developers will have a negative reaction due to prior experiences with, or having heard about, the waterfall method. The key to remember is that requirements don't, and shouldn't, have to come with an estimate. Great requirements demonstrate a thorough understanding of the problem. They're written from the perspective of the end-user. Specifications are the dual of requirements and are what drive the implementation that solves the stated problem. Specifications is something I think we need to get better at. We some unit testing, some integration tests, and occasionally end-to-end user tests... some few to property tests; but rarely do we write formal, verifiable specifications in a modelling language that can be checked with a model checker. Rarer still do we write proofs as part of our specifications. We often elide specifications or we do the minimum necessary to assure correctness. This is to the detriment of your team on a larger project. How do you know your designs don't contain flaws that could have been avoided? How much time are you spending before you realize that the locking mechanism you chose and shipped has a serious error in it that is causing your SLO's to slip? For requirements I just use plain old Markdown with pandoc. For specifications I use a mixture of Markdown and TLA+. I use TLA+ for the hard parts of the system that we're unsure about and require correctness for. The rest of the specifications that aren't as interesting I simply use prose. It's a matter of taste but it does require an intuition for abstraction... when to do it and how to think about systems abstractly. We could definitely use better tools for TLA+-style specifications, btw. Maye more libraries that can translate TLA+ state machines into the host language so that we can drive them from our integration tests, etc. Better IDE tooling. Better training.
- andymoe 8y agoWe do this thing we call Discovery & Framing at the kickoff of a new project. It usually lasts 3-6 weeks and involves design, product, engineering and someone with the power to make decisions on the spot. We call this role a product owner. It’s a good way to get stuff out of folks heads, validate the problem and solution with users, and end up with some stuff for everyone to execute on by the end of the process. You can google the term for more detailed descriptions. As for tools, we’ve been having success with real time board, and pivotal tracker (maybe gives away where I work) and of course a ton of sticky notes.
- andymoe 8y agoSince this got some upvotes, if you want a taste for a process like this condensed into and hour you can visit: https://pivotal.io/office-hours https://pivotal.io/office-hours (Free, staffed by a balanced team over a lunch hour)
- gbtw 8y agoWe did a lot with jstd and used doors succesfully https://www.ibm.com/us-en/marketplace/rational-doors https://www.ibm.com/us-en/marketplace/rational-doors
- tmaly 8y agoI experience issues with poor requirements everyday. The single biggest problem I see is that the people writing the requirements have no idea how to write them. We do not need a tool as much as we need better training.
- flarg 8y agoWireframes for UI design alongside UML for enterprise data models and process flows, and finally good old truth tables work best in my experience. They work to bridge the gap between business and development. You'll never get 100pc coverage but you'll get a lot of the way there.
- slaymaker1907 8y agoI really like TiddlyWiki since it makes it easy to link everything together and organized.
- cosinetau 8y agoAren't there testing frameworks that were supposed to help solve this problem? Maybe you could engage customers qualitatively, and translate that information into software requirements and acceptance tests? I'm not entirely clear how you want to engage these kinds of users.
- a13n 8y agoI run Canny (https://canny.io https://canny.io), which is a tool that software companies use to keep track of feature requests from their customers. One awesome thing you can do is ping everyone interested in a feature, and ask them how they want it to work. See it in action here: https://feedback.canny.io/feature-requests/p/tags https://feedback.canny.io/feature-requests/p/tags. (Scroll down to Sarah's comment on July 20.) Whenever we're thinking about building a feature, we ping all the stakeholders. This gives us solid context on how they want it to work, which helps us define our MVP. If we need to follow up for more information, it's easy to do that via email / Intercom. Hope this doesn't come off as salesy – I really felt it was relevant.
- smartmic 8y agoComing back to the question: One possible helpful tool is Doorstop (https://github.com/jacebrowning/doorstop https://github.com/jacebrowning/doorstop). I like the approach to embed requirements in source code (management).