9 ms·
> The proper way to use animation is to NOT use it except when there is absolutely no other way to communicate something. While it is true that some animations
by codetrotter 8y ago
> The proper way to use animation is to NOT use it except when there is absolutely no other way to communicate something.
While it is true that some animations are excessive, I find that a certain amount of animation makes it less taxing to follow what is happening on screen. If big changes happen suddenly and without animation then I have to spend a little bit of extra time to figure out what moved where relative to where it was before and what was added, removed or changed.
Mainly I mean when changes happen automatically, like if something was dynamically added, removed or changed by the system. Not, say, if I initiated a page-down with my keyboard in mutt etc.
- JoshMnem 8y agoI'm referring to accessibility, not just aesthetics. +1 for mutt. Text-first is the way to go.
- mrob 8y agoThere's no need for animation to highlight changes. E.g. if a new item appears suddenly in a list, it can use bold text so it stands out. It can then immediately change to non-bold when you interact with it. This has the additional advantage that the change is obvious even if you were looking away when the item appeared. I've never seen a UI animation that was better than no animation.
- pryce 8y agoThe problem with your proposal is that the meaning of the "bolded" item is not immediately -or perhaps even with careful thought- obvious to anyone except the person proposing the idea, or the people who have already encountered the same idea beforehand. We don't have a widely-understood cross-cultural shorthand for annotating an item's 'newness'. By contrast, we are all familiar with objects retaining their identity while they move. When I minimize my window in macOS, it physically transforms and is sent to its new location. I know where the window I was working on went, and I as a person would have a good reason to be able to somewhat or even mostly comprehend this even if I hadn't ever seen macOS before. With no animation, the large and prominent window I have been using would immediately disappear with no indication where it went, and the minimized icon in the dock would be highly likely to be overlooked. It would also look almost exactly like "closing" the window, and it would be easy for an inexperienced user to think minimizing a window and closing it are the same thing. I can assure you, this blurred conceptual distinction is not an imaginary problem. Sure, I don't personally need this animation because I'm an experienced user already. However, in almost all cases it is fundamentally flawed to approach interface design by considering only the needs and preferences of experienced users.
- mrob 8y agoWhy does the meaning have to be obvious to inexperienced users, at the cost of making things worse for everybody else? We don't let untrained users drive cars unsupervised, and cars are much simpler than computers. I say that considering only the needs of inexperienced users is a fundamentally flawed approach.
- pryce 8y ago> I say that considering only the needs of inexperienced users is a fundamentally flawed approach. Sure, I don't dispute that for a second. However, we seem to have moved from "UI animation is categorically worse in all cases" to something like "UI animation is categorically worse for moderate-to-experienced users".
- yorwba 8y agoA simple method to make animations less frustrating for experienced users could be to speed up the animation each time it's played. The first time, the effect would be made very obvious; but with continued use, it becomes so fast that it's instant.
- wruza 8y agoSomeone above said that animations are fine in games. But that is not actually true. I love fallout 1/2, for example, but it is pita to wait for slow-animated enemies to chase you or attack (fire geckos, I'm looking at you!!). Frustration comes not from animation speed (except unreasonably slow), but from animations that freeze the interface. If you buy item and it jumps into a cart; if new item arrives and inserts into a list; if you change pages with < > buttons -- it is okay if it animates, but what is not okay is that you cannot click another button or simply scroll before the end of entire animation or at least slow part of ease-in curve. UI simply has response delays because of these tail timeouts. It feels slower because you cannot train yourself to catch a right moment on ultraslow ends of ease-in -- and so you tap twice to make an action or wait extra. (edit: remember how you quickly tapped on your phone to emulate g-sync with your finger?) So, when you click buy, item starts jumping into cart, but you can instantly go back or buy/open another item. When you change pages and tap < twice, it just scrolls/rotates/whatever twice as fast. When new items arrive, space for them expands almost instantly, and then "new" animation goes, not interfering with your actions. If new items arrive continuously, debounce on 800-1500ms to prevent animations spoiling the entire interaction. And so on.
- Too 8y agoPage-down should animate (quickly), it makes it much easier to understand how far the page scrolled, to follow the text and pick up reading on the next page.
- mrob 8y agoWhen I press page-down I want to scroll a page down immediately, not wait 250ms before eventually arriving at a page down. Page-down always scrolls the same distance, so you don't need any hints about how it scrolled; you just move your eyes the same way you always do. If something is messing with the scrolling to make it act in a confusing way (I think Javascript might allow this), that doesn't mean you should use animation to help people understand the confusing behavior, it means you should fix the bug that allows the confusing behavior.
- Too 8y ago1. 250ms is not quickly, on Firefox Windows a default page down animation is closer to 50-100ms (estimating), it's so fast you hardly even realize it's animating. There are websites that override this with their custom slow animations - those type of page downs suck yes, hence my inclusion of quickly in my first post. 2. Page down doesn't always scroll the same distance when you hit the end of the page, unless you have over-scrolling like some code editors do but websites and browsers don't. For media naturally represented as pages, like PDF or images, and when one whole page fits on a screen there's a different story though, there it's nice to be able to jump pages instantly without animations, because the page boundary itself can be used as reference. But for reflowing endless wall of text media like web pages and code you kindof need to follow your previous position as a reference.
- albedoa 8y ago> When I press page-down I want to scroll a page down immediately You are among a tiny minority and come off as trying really hard when insisting that animations are useless. Very few people want a 0ms screen flash on page scroll.
- 8y ago