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After Deep Mind beat Go (and before), there was a lot of Starcraft being "the next thing" for AI. That's why a lot of research institutions (including Deep Mind
by thomasahle 8y ago
After Deep Mind beat Go (and before), there was a lot of Starcraft being "the next thing" for AI. That's why a lot of research institutions (including Deep Mind and Facebook) are working on that.
In fact, it was always a bit suspicious that Open AI chose to work on a different game, which may or may not be as hard. Having multiple groups working on the same problem makes it easier to understand the progress made.
- dunpeal 8y agoI suspect Dota 2 is a lot easier than Starcraft. I watched a video of that AI, and it was mostly tactical optimizations ("micro" in Starcraft-speak). The AI would position its unit just right, aim perfectly, optimize for maximum damage. The stuff machines are best at. Dota 2 is tactical, so having perfect micro is enough to win at least simple matches. Starcraft 2 is a different story.
- cakebrewery 8y agoSlow humans is not as much a bottleneck in Dota as it is in Starcraft. It's easier to "brute force" Starcraft by sheer APM, which is easy for AI to do.
- thomasahle 8y agoNobody would find that interesting though. Just like the Dota not, and Deep Mind's Quake bot, accuracy and APM would of course be capped to human levels.