3 ms·
The article published: https://arxiv.org/pdf/1809.07193 https://arxiv.org/pdf/1809.07193. > we propose to model the action structure by hand-tuned rules. By do
by thomasahle 8y ago
The article published: https://arxiv.org/pdf/1809.07193 https://arxiv.org/pdf/1809.07193.
> we propose to model the action structure by hand-tuned
rules. By doing so, the available actions are reduced to a tractable number, which turns out
to be easier for designing our decision-making system.
It seems they are not using the hard-core Blizzard/Deep-Mind interface (pixel-based), but instead using an actions-based one, similar to Starcraft I bots and Open AI's Dota bot. Still pretty interesting though.