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If it's just the built-in AIs, you're right that it's much less impressive. They should be winning 100% of the time. For example, I don't know if they've fixed
by Strilanc 8y ago
If it's just the built-in AIs, you're right that it's much less impressive. They should be winning 100% of the time.
For example, I don't know if they've fixed this, but you used to be able to beat the AIs 1v4 on the highest difficulty. There was a bug where the AIs would surrender individually even though they were on a team. So with an all-out rush you could get two of them to surrender almost immediately by running 2-3 zealots through their mineral lines. Getting the third one to surrender required a bit more fighting, and then the fourth was more of a normal game.
The AIs also used to keep their entire army in one big death ball, and if there were 3-4 fighting units in their base they would send the army home to defend. Even if their army was 10x bigger than yours and they'd win the base race. So you could hop reapers into and out of their bases to prevent them from attacking your base indefinitely (because they kept running home). Also you were doing pretty serious damage with the reapers while they ran back.
Another exploit was to start building a cheap building in their base area at the start, somewhat far away from the mining line. They would send a ridiculous number of workers to attack your building. So they'd lose significantly more money to lack-of-mining than you did for building and cancelling a pylon or whatever.
- swarnie_ 8y ago> Another exploit was to start building a cheap building in their base area at the start, somewhat far away from the mining line. They would send a ridiculous number of workers to attack your building. So they'd lose significantly more money to lack-of-mining than you did for building and cancelling a pylon or whatever. Similar to this none of the inbuilt AI's can deal with a slow cannon rush. They will hesitate for ages then rush 5 finished cannons. The later Ai's do a little scv tanking and kiting but nothing near enough, they don't even focus down the probes.
- snarfy 8y agoIf you float an overlord just out of range, sometimes their entire army will just sit their watching it. I've accidentally won many vs AI games this way. There also some 1 base all-in's that I've never had the AI defend.
- qubax 8y ago> If it's just the built-in AIs, you're right that it's much less impressive. They should be winning 100% of the time. Absolutely. Unless the win-loss ratio includes all games while the AI "learns" to play the game. It might have lost most of its early games, but now wins 100% of the time. I suspect it wouldn't take DeepMind long to master starcraft II and beat starcraft's AI 100% of the time.
- deleted 8y ago[deleted]
- sct202 8y agoIt also reacts very badly to liberators zones, compared to like tank zones.
- henryw 8y agoVs 4 insane AIs, I floated my command center to an island with 2 mineral patches and produced mass battlecruisers =D