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The way some video game studios do this is simply put a whole computer into the archive with all the software on it, so all the hardware and software are captur
by org3432 8y ago
The way some video game studios do this is simply put a whole computer into the archive with all the software on it, so all the hardware and software are captured in time.
- whatever1 8y agoShouldn't containers or VMs solve these problems?
- org3432 8y agoNo since the hardware changes over time, such as the video and audio hardware, and VMs don't prioritize emulating those anyway.
- smegger001 8y agowouldn't that depend on which VM you are using?
- emmelaich 8y agoI agree. They used to say there would never be an Amiga emulator because of all the custom chips it had. But there are quite a few Amiga emulators now.
- drawkbox 8y agoVideo games built on consoles have this benefit in that they are locked to a hardware iteration, granted there may be some server communication now but historically arcades and consoles capture the hardware snapshot as well. I prefer PC gaming as consoles are essentially locked in time in hardware but that does lend better to archival purposes.
- adrianN 8y agoWhat's the expected lifetime of a computer in storage? I'd think that bitrot sets in fairly quickly on storage medium.
- sli 8y agoThat's data rot or disc rot. Bit rot is also known as software rot.