3 ms·
Games seeking this property of low-cost art through pixelated graphics generally choose not to have a retro virtual screen though - which frees them to have dif
by lotyrin 8y ago
Games seeking this property of low-cost art through pixelated graphics generally choose not to have a retro virtual screen though - which frees them to have different pixel sizes between different parts of the UI, place things precisely (even sub-actual-pixel positions!). I'd prefer they didn't do those things, but I'd also rather have these games get made than not get made.