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Hi, creator here. >Basically, what "designed for game development" means? I've been doing a lot of work in Haxe, but have struggled with performance issues du
by bendmorris 8y ago
Hi, creator here.
>Basically, what "designed for game development" means?
I've been doing a lot of work in Haxe, but have struggled with performance issues due to GC and memory churn. I wanted a lower level language with more control, but without sacrificing the ergonomics and abstractions I'm used to. Term rewriting and implicits are examples of features that let me layer abstractions onto a language but still maintain complete control.
>What was the original language and why made the change?
It's not up on GitHub, but the prototype was begun in Rust. Ultimately I found I'm much more productive in Haskell and made the switch.