3 ms·
The rule of thumb I've seen used in the embedded world is 50ms latency for user input and I found that it's still noticeable vs say 25ms.
by davemp 8y ago
The rule of thumb I've seen used in the embedded world is 50ms latency for user input and I found that it's still noticeable vs say 25ms.
- taneq 8y agoGetting offtopic here but arguably the best thing about the growing prevalence of VR is that it's forcing everyone to focus on maximum latency rather than frame throughput, and so that godawful stutter is finally being exorcised from our rendering stacks.