4 ms·
r.e. the 100ms, some references are given on this stackoverflow question. https://stackoverflow.com/questions/536300/what-is-the-shortest-perceivable-applicati
by treerock 8y ago
r.e. the 100ms, some references are given on this stackoverflow question.
https://stackoverflow.com/questions/536300/what-is-the-shortest-perceivable-application-response-delay#2547903 https://stackoverflow.com/questions/536300/what-is-the-short...
- Xichom2k 8y agoI don't think scroll gestures or incrementally-loaded content with layout reflows were a thing back then, so that might need re-evaluating.
- AstralStorm 8y agoI'm pretty sure layout reflows were considered, as HTML rendering itself is incremental in almost all sensible browsers. (Thus the ideas of embedding CSS and JS in localized pieces where applicable.) Scroll gestures were not a thing typically, you just did a full request.
- Xichom2k 8y agoSure, it's incremental, but static site layouts, especially the old float-based ones will have had their headers and sidebars loaded from the start and the main content would not jump around. Modern pages with ads and widgets popping in potentially anywhere main remain unusable and unreadable because the main content keeps jumping around.
- jcelerier 8y ago> ...a team of neuroscientists from MIT has found that the human brain can process entire images that the eye sees for as little as 13 milliseconds...That speed is far faster than the 100 milliseconds suggested by previous studies...
- teej 8y agoThis is easy to internalize when you remember that humans can tell the difference between 30fps and 60fps which is one frame every ~33ms vs every ~17ms
- mrob 8y agoHumans can tell the difference between 1000fps and 2000fps too (with a test signal of a point light source flickering at >500Hz, and viewed with rapid eye movement to produce the phantom array effect. Note that temporal anti-aliasing is needed to avoid cheating with easily visible beat patterns.) This doesn't mean we can process an image in 0.5ms.
- extrapickles 8y agoYou can tell the difference between 144hz and 60hz, especially if user input is involved (eg: using mouse to look around). The resolution of human skill depends heavily on the exact scenario as the body is complex. Even with eyes you have high density in the center of vision, low density outside, and they have different light sensitivities which makes them hard hard to model. To further complicate matters is the brain that does further processing that can result in hyperacuity. A good example of hyperacuity is in reading Vernier scales where you can see differences much below the angular resolution of the eye.