3 ms·
I think this is already happening in games. With ray tracing the reflections are calculated from the player's view point. The audio processor then uses this inf
by pasta 8y ago
I think this is already happening in games. With ray tracing the reflections are calculated from the player's view point. The audio processor then uses this information and outputs 3D sound.
I think it will be interesting to see how this develops now Nvidia has 'affordable' cards with dedicated ray tracing.
Keywords: spatial sound rendering