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> [...] websites can also offer VR examples. But for what exactly (despite ... porn)? Like I said I get the use-case for games and I also think there is poten
by protomikron 8y ago
> [...] websites can also offer VR examples.
But for what exactly (despite ... porn)?
Like I said I get the use-case for games and I also think there is potential for AR - but pure VR for the web? If it were that important to have 3D to represent information on the web, we would have a lot more 3D websites (without VR) already - which is technically possible for a long time.
- beaconstudios 8y agoif you think of the web as a delivery vector for apps, it makes sense. Visiting a URL to play a VR game or initiate a VR experience makes sense and complies well with the original intent of URLs. Imagine launching (e.g.) minecraft.net and instead of a website, you get dropped into a demo version of the game with a contextual "frame" of information, links, and so on. Or a virtual showroom for a kitchen company where you can explore a 3d model of the kitchen, interact with the furnishings, and select new colours or models. Putting 3d content on a screen sucks in the same way that putting a 2d plane in 3d does. Making 3d content explorable in 3d makes a lot more sense.
- nine_k 8y agoShopping?
- Vinnl 8y agoWell... Everything that you'd use a regular VR app for, I guess. It's not quite clear yet what the most important use cases for VR will be, but Mozilla appears to be betting big on providing all API's that might be required to make the web just as capable of providing VR experiences as regular apps (i.e. what ideally would have happened with web apps in the first place), and for that, they need a VR browser. In other words, you'd be able to play a VR game without needing to install anything, by simply visiting a Web VR app, and that app would work on all VR platforms that run VR browsers like Firefox Reality.