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This is more like changing exposed parameters in Unity during gameplay for tweaking.
by leowoo91 8y ago
This is more like changing exposed parameters in Unity during gameplay for tweaking.
- jamesfdickinson 8y agoMostly yes. The difference is rather than changing values, you are creating event handlers, actions, and their values. You can only trigger actions on events the game already has and execute actions the game supports which is defined in the game template. With that said, there is no reason why it couldn't support all the events and actions from the core game engine it uses. For this release the focus was for beginners and the options were minimized.