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So far I've had at least 4 failed side projects/startups, and one mildly successful product (so far). Back in 2014 I tried to build a product recommendation se
by nathan_f77 8y ago
So far I've had at least 4 failed side projects/startups, and one mildly successful product (so far).
Back in 2014 I tried to build a product recommendation service based on Reddit subreddits, where I would make money from Amazon referrals. I actually got to the front page of Reddit and Hacker News, but Amazon rejected my referral application, because apparently they don't approve any websites that have a grid layout of products (too similar to amazon.com.) I retried a few times but still couldn't get it approved, so shut the website down.
My first attempt at cofounding startup was a social network for skateboarders: http://hdwr.co http://hdwr.co. It wasn't a great idea but our team was pretty amazing. We set up a lunch with Tony Hawk (although nothing came of that), and were in talks with The Berrics (a big skateboarding brand) about a partnership, but couldn't work out a deal. In the end we didn't have enough users or growth, and after a few years everyone got bored and we shut it down. Never made a single dollar.
I had an idea for a mobile game that I thought would be fun: https://itunes.apple.com/us/app/boops-boops-swoops/id1128234938 https://itunes.apple.com/us/app/boops-boops-swoops/id1128234...
It had an "AR" mode, a few years before that became a big thing. Anyway, I executed poorly and the game sucked. It just wasn't very fun, and I didn't make any sales. I learned that I'm not very good at making games, and even good games are a lottery ticket.
Second game: https://sudoblock.com https://sudoblock.com
I had a lot of fun building SudoBlock, and it was really good to learn React Native. It was awesome to build a single app that could run on Android, iOS, Windows, and web. I posted it on Reddit and tried some other marketing things, and I earned a total of $30 from in-app purchases. I learned that I'm still not very good at making games. I think the execution was a tiny bit better than my earlier game, but still pretty bad. And the game just wasn't very fun or addictive. If I ever do another game, I should probably hire a designer. But I probably won't, because I enjoy doing everything myself, even if it sucks. And maybe I'll get better at it eventually.
My current project is FormAPI (https://formapi.io https://formapi.io), which is a B2B SaaS service that I've bootstrapped. I launched about 11 months ago, and I'm not really comfortable with disclosing the revenue, but it's doing really well. I'm excited to keep working on it for the next few years and seeing what happens.