4 ms·
Totally glib reply, but here it is. If I can represent screen state as quibits, and I have a whole lot of quibits, I can represent a game as a little list of p
by jfoutz 8y ago
Totally glib reply, but here it is.
If I can represent screen state as quibits, and I have a whole lot of quibits, I can represent a game as a little list of player inputs.
Set up an enormous superposition, and as players hit keys, collapse the next frame. The imaginary hardware could be super quick!
TL;DR: yeah probably, but you never know.
- deleted 8y ago[deleted]