3 ms·
Wow, they all seem to be fully commented too! I remember when I first found out about the Atari homebrew scene for the 2600... I was so excited by the idea you
by mrspeaker 8y ago
Wow, they all seem to be fully commented too! I remember when I first found out about the Atari homebrew scene for the 2600... I was so excited by the idea you could make your own game the first console I ever experienced as a kid. It made me learn 6502 assembler and discover the insane world of Atari development. "Racing the beam" still blows my mind.
I did kind of follow through and made "sort of a game" for it: https://github.com/mrspeaker/plops https://github.com/mrspeaker/plops Though it lacks polish, it does have a theme tune!
- kabdib 8y agoComments in games varied a lot. The coin-op folks did pretty well, and most of the systems code for the computers was well commented. Lots of game cartridges had very few comments. While this was in an era where comments would slow down your turnaround time, I think much of it was the fast development pace and the fact that once a game had shipped, it was done. It was in ROM, real mask ROMs that were not patchable, and no one would ever be going back to that code again.