4 ms·
Making Bellwoods, a Generative Art Game in 13 Kb
- tomcam 8y agoA beautiful piece of work in every sense. The blog entry is elegantly written, the game concept and design are refreshing, and as a bonus the game plays on my iPad. Thrillingly executed all the way around.
- deleted 8y ago[deleted]
- tantalor 8y agoThis game is pretty bland. What's the point?
- alanfalcon 8y agoDo you have sound off?
- sushid 8y agoHe mentions the motivation for his game at the beginning of the blog post.
- calt 8y agoReally beautiful. A nice little palate cleanser of a game. Well done! My only comment/complaint is that I wish I could turn off the rankings display. I understand that it provides the "level up" mechanic, but I long for the Zen of exploring for exploring sake... I suppose that longing is very anti Zen though. Haha
- gimmeThaBeet 8y agoIt's incredible how organic it feels for something so compact. The interaction with the grass is just so right. You never cease to amaze at turning code into, just exquisite design. Thanks for all your work.
- arayh 8y agoThis is a truly inspiring project. It's surprisingly intuitive for its minimalist design. The exploration aspect is rather quite poetic. Thanks for sharing!
- vardump 8y agoFeels a bit similar to PS3/PS4 game, Flower. https://www.youtube.com/watch?v=HPZU6NeGf30 https://www.youtube.com/watch?v=HPZU6NeGf30
- nineteen999 8y agoNice. I got a similar feeling looking at this to the old Flash game "Flow" http://cognitivelabs.com/flow/flOw_widescreen.swf http://cognitivelabs.com/flow/flOw_widescreen.swf
- sp332 8y agoThat got made into a PS3 and then a PS4 game too. Edit: also vardump mentioned Flower, that had the same game designer, Jenova Chen https://en.wikipedia.org/wiki/Jenova_Chen https://en.wikipedia.org/wiki/Jenova_Chen
- deleted 8y ago[deleted]
- kevinwang 8y agoLove it