3 ms·
For the secondary rays for reflection, refraction and shadows. At one ray per pixel, you can only do the primary ray and find which triangle it hits. The exact
by exDM69 8y ago
For the secondary rays for reflection, refraction and shadows.
At one ray per pixel, you can only do the primary ray and find which triangle it hits. The exact same thing can be done with rasterization much faster and with equal results.