3 ms·
Interesting thought, but I'm not convinced. Constructing a robust BSP tree is very expensive, because you need exact rational arithmetic and the number of bits
by kbwt 8y ago
Interesting thought, but I'm not convinced.
Constructing a robust BSP tree is very expensive, because you need exact rational arithmetic and the number of bits grows quite large. You wouldn't want to do that at runtime, so you could only use this for static geometry.
If most of your geometry is opaque, you can already achieve the same reduction in lighting complexity with a Z pre-pass.