3 ms·
Genuinely interesting as a game, there's potential for interesting level designs. A hardcore mode would be rotating the ship instead of it always staying uprig
by aasasd 8y ago
Genuinely interesting as a game, there's potential for interesting level designs.
A hardcore mode would be rotating the ship instead of it always staying upright—like in Atari's version: http://moonlander.seb.ly/ http://moonlander.seb.ly/
- s-macke 8y agoExactly. This is at the moment nothing more than a nice technical demonstration. Actually my initial code implemented already mechanics for rotations. But then I skipped this feature for this entry. I was afraid the game gets too hard for landing.
- sokoloff 8y agoIt's definitely fun as-is, maybe slightly too easy for long-term playability. I suspect rotation would make it brutally hard and less fun. Nice work!