2 ms·
I suspect 3D fluid dynamics gets a lot slower a lot more quickly
by vanderZwan 8y ago
I suspect 3D fluid dynamics gets a lot slower a lot more quickly
- nabla9 8y agoYou don't need 3D fluid dynamics for 2d sailing game. You would have 3 separate 2d layers for wind, sea currents and then wave layer. The waves don't have to follow the wind, but they they could have specular reflection from the land. It would make sailing in complex archipelago or narrow choke points more realistic.
- 8note 8y agobut how will it know if my sailing by the Lee is faster than the waves? and I'll lose out of surfing!
- samatman 8y agoOne could get a decent experience with "2.5D" fluid dynamics. Two 2-d planes, one for current and one for wind, and a bit of creative fakery to model sail and keel dynamics. This could play nicely with some tuning.
- semi-extrinsic 8y agoYou could get pretty realistic lift on the sail from simple (potential or vertex panel) methods. But the drag's gonna be a bitch to get right. And you probably have to neglect wave motion. Would be really fun to try though.