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> The main difference is that one of the vendors actually supports the language in question (Kotlin) as a first-class citizen. How is this different for Xamari
by the_trapper 8y ago
> The main difference is that one of the vendors actually supports the language in question (Kotlin) as a first-class citizen.
How is this different for Xamarin? C# has first class support on Windows.
- oropolo 8y agoWindows isn't a mobile platform. They tried 2.5 times and have given up. In mobile it's iOS and Android, and neither Apple nor Google recognize C# as a first-class language. If you can write a compiler that emits code that LLVM can compile to ARM binary with Xcode or package your MSIL with a micro .NET VM on Android, then more power to you but Apple and Google aren't going to help you if you get stuck.
- pjmlp 8y agoWindows tablets, laptops and 2-1 devices are quite mobile to me.
- oropolo 8y agoAnd an AS/400 was perfectly "mobile" to Arnold S. back in his prime. :-)
- rad_gruchalski 8y agoPrerty difficult to find a good dash mount, no usb charging, bit bright at night and having to plug in an external gps unit is fairly limiting though.
- pjmlp 8y agoThe car computer already takes care of that.
- deleted 8y ago[deleted]
- avisser 8y agoThe context of the article is about iOS & Android apps, so 1st class support on Windows is nice, but not germane.
- tomc1985 8y agoXamarin's "first class" support for Windows is Windows Store only though?
- merb 8y agono. While still in Preview, Xamarin.Forms actually supports Linux with Gtk#, Windows with WPF and UWP and Mac with Cocoa (actually Cocoa with C# does work really well).