4 ms·
There's a bug in the tracker but it's been shut down for now. The google rep's answer was "This is something we've investigated a couple of years ago already an
by num1 16y ago
There's a bug in the tracker but it's been shut down for now. The google rep's answer was "This is something we've investigated a couple of years ago already and that we revisit regularly. Of course we thought of using the GPU, but there are non-trivial issues on many Android devices (a G1-class device for instance supports only one OpenGL
context at a time, which would prevent you from using any OpenGL based app like games or augmented reality apps.) In our past experiments we even found many cases in which using the GPU was slower than normal rendering. New devices might allow us to overcome the past limitations that made GPU support a not-so-good solution. The "choppiness" and "lagginess" you are mentioning are more often related to heavy garbage collection than drawing performance"
http://code.google.com/p/android/issues/detail?id=6914 http://code.google.com/p/android/issues/detail?id=6914
- spiffworks 16y agoNo phone left behind?