5 ms·
I'll have to re-read this series, as it's been a while but I remember feeling dissastified after finishing it the first time. I think the conclusion was basical
by lackbeard 8y ago
I'll have to re-read this series, as it's been a while but I remember feeling dissastified after finishing it the first time. I think the conclusion was basically: yup, programming is hard, no matter what you do you're going to wind up with a big mess!
- phantarch 8y agoThat's an easy sentiment to come away with from every article in the series except the very last. The final one does offer (imo) a pretty clean solution to the problem he's been exploring, which boils down to viewing the rules of the game as the class definitions and using the things in the game world as data to be plugged in to the rules, rather than the other way around.