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They are are arguably about as trivial to implement in Rust. It becomes tricky when you add constraints: usually you want to avoid unsafe code, but even then yo
by whyever 8y ago
They are are arguably about as trivial to implement in Rust. It becomes tricky when you add constraints: usually you want to avoid unsafe code, but even then you can just implement them on top of a vector and bypass any lifetime/aliasing issues.