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"It's not a craft, in its purest form it's an engineering discipline with specific rules, procedures and standards." Sorry, but I have to strongly disagree. In
by fsloth 8y ago
"It's not a craft, in its purest form it's an engineering discipline with specific rules, procedures and standards."
Sorry, but I have to strongly disagree. In it's purest form the core of software engineering - i.e. programming is a craft. The other parts are mostly about creating processes so that craftsmen can create something together without stumbling into eachother.
The difference between a craft and engineering are numerous.
- engineers generally need a license
- engineering is about repeatability and creating dependable cost estimates
- engineers are required to study for years for a very good reason. You can be a rockstar programmer out of highschool.
Just having a bunch of cargo cult gibberish bound into a book does not make a craft into an engineering discipline.
It's harmfull to call programming engineering. Engineers have curriculums that can teach them pretty well what is expected of them once employed.
Not for programmers - or, well, software engineers. If there was even one curriculum that could churn out good programmers dependably, don't you think this model wouldn't be copied instantly elsewhere? If such a curruculum existed, do you think think software interviews would be filled with whiteboarding just to check out that the candidates understand even the basics?
I think this incapability to create a curriculum for actually creating good programmers is the best evidence that programming is a craft. It's such a complex topic that you can't create a mass curriculum that would serve all equally. Not with our current understanding, anyway. Maybe if we could teach everyone assembly, and Haskell , and have them implement compilers and languages as a standard things would be different.
The second best way to learn programming without being born a programmer savant is to learn from others while doing. Apprenticeship is the traditional way to train craftsmen.
Programming is so much more like a craft than engineering that it's best to call it a craft.
Craft is not a deragatory term. It just means we don't understand it theoretically well enough to teach it properly.
- sanderjd 8y agoI tend to come down on your side of the craft vs. engineering debate, but then I disagree with basically your entire argument for it :) You list three distinguishing features of an engineering discipline. The first and third swap cause and effect; a field doesn't become engineering because once it requires licensure and years of study. Surely you wouldn't agree that a successful campaign to require those things for software developers would bestow the status of engineering upon the work. Your second point seems closer to the truth, but I'm not so sure it's true. If someone comes to a civil engineering firm and says, "design us a road between this city and that city", that is often a unique challenge because the terrain between those two cities is likely unique, maybe it requires a big bridge or a tunnel, which will be akin to but not identical to other bridges and tunnels you've built before.
- fsloth 8y ago"The first and third swap cause and effect;" Sorry, I wrote that in a hurry. I wasn't claiming either was a cause or effect. It was more of finding characteristics that we can use to identify one from another. I.e. following the argumentation "If it quacks like a duck and walks likes a duck it's likely a duck, and if it doesn't, we don't really have much evidence of the duckish quality of the observed thing". So, I was not aiming to claim that licensure would turn software engineering into actual engineering. Rather, that the requirements of the field are so poorly understood in the general context that there would be very little to agree on the specific requirements. Poorly understood -> not engineering, really. I totally agree with what you wrote above. On the third point: I'm not claiming 100% truthiness to my argument, but it's pretty close. Software engineering projects are still among the riskiest ventures where you can think of investing capital in. If you want to build a road: 1. The language of the requirements are pretty well understood, from point A to B, this many lanes 2. Unless some unforeseen calamity arises, and you have the capital to pump to the project, eventually you will get the road I think we can agree that these define any engineering project. Of course, engineeering is not cut and dried either - that's why you need to have actually trained professionals who can react to the events that come along as the project progresses. I don't think 1. or 2. can hold for a software project in the general sense. Furthermore, you can end up accidentally, without anyones fault, wasting an arbitrary amount of capital on a feature that could, in the worst case, be replaced by a few lines of Python. This poor quality of our general understanding of software development and lack of common language to describe anything means that most of the time software develoment is closer to R&D than engineering. Generally, you can get better estimates when you are implementing a similar project the nth time. Like some general website, or a server backend. And in these instances you have the language to describe features and requirements. But in the general sense, software development isn't anything like this.
- blub 8y agoSoftware development as practiced now by a huge number of individuals and companies is closer to a craft, but it can be and must be more than that if we want to be able to tackle the growing complexity of software and improve its overall barely adequate quality. Crafts don't scale and are a poor fit for highly complex domains. The curse of software development is its huge financial success, anemic legislative specification and the observed reality that customers will still buy poor quality software. These are preventing the craft-like programming from turning into software engineering, but the craft is already failing to reach expectations: countless security disasters, unethical programmers enabling spying on millions, software literally killing users. This stuff will only get worse. And finally, we do understand software engineering well enough to teach it properly. It's just not done, because it's not considered necessary when one can get by with a computer science degree, no degree or a bootcamp certificate.
- fsloth 8y ago"And finally, we do understand software engineering well enough to teach it properly." This is news to me. I would very much like a citation, please. Or do you mean applying formal proof verification to everything?
- blub 8y agoEngineering doesn't mean using formal methods or specific fancy proofs, it's a systematic, disciplined quantifiable approach to software. It's described in an ISO standard and the more approachable IEEE SWEBOK. The above is neither widely known (I only found out about it after many years of doing professional programming), nor is it necessary in order to be successful in the profession and/or make a lot of money. Commercial software development is mostly a wild west and we're calling that craftsmanship.