3 ms·
Does this system implement an algorithm for determining skill over time or is that up to the user? If an algorithm does exist, how does it compare to TrueSkill[
by 0xFACEFEED 8y ago
Does this system implement an algorithm for determining skill over time or is that up to the user? If an algorithm does exist, how does it compare to TrueSkill[0]?
My biggest criticism with matchmaking systems is they're too good. The skill rating is so accurate in such a short amount of time that every match is frustrating and/or boring.
[0]: https://www.microsoft.com/en-us/research/project/trueskill-ranking-system/ https://www.microsoft.com/en-us/research/project/trueskill-r...
- deathanatos 8y ago> My biggest criticism with matchmaking systems is they're too good. The skill rating is so accurate in such a short amount of time that every match is frustrating and/or boring. I'm confused: wouldn't a boring game (too easy) or a frustrating game (too hard) be indicative of a bad matchmaking? Wouldn't good matchmaking always feel winnable, with a 1/competitors chance of winning? (That is, 50% for two players, 33% for 3, etc.)
- sieabahlpark 8y agoIt leads to no variance in play, if you only play with perfectly equal players every match will be more or less than same. Sometimes you need to include an outlier just to keep it from being mundane. Then again you could just add variance to the known game and it becomes u competitive because of chance.
- kroltan 8y agoIn theory, yes, but games with no hard time limit being played by equally skilled players can have long periods of counterproductive stalemates.