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This gives me an idea. What it game textures for 3D models were entirely made up of shaders/generative algorithms. The entire game could be rendered with an equ
by megamindbrian2 8y ago
This gives me an idea. What it game textures for 3D models were entirely made up of shaders/generative algorithms. The entire game could be rendered with an equation and never have to load assets.
- minikomi 8y agoThat's how a lot of the demoscene stuff works I'm sure! https://www.youtube.com/watch?v=jY5Vrc5G0lk https://www.youtube.com/watch?v=jY5Vrc5G0lk > The secret behind all this is procedural content generation. in a nutshell, instead of storing a movie as-is we're storing a certain number of mathematical formulas for image and audio manipulation as well as the "recipe" how to apply those small bits of code in a way that what you see comes out.
- erikpukinskis 8y agoCheck out Signed Distance Fields (SDF) on Shadertoy.
- soared 8y agoNo Man's Sky is similar. Effectively unlimited procedurally generated planets, with unique flora/fauna/terrain/etc.
- CmdrKrool 8y agoOne of the currently-trending productions on Shadertoy happens to be this recreation of the opening of Unreal, all procedurally generated (except for the geometry, though you can certainly find procedurally generated geometry elsewhere on that site). https://www.shadertoy.com/view/ls2SDD https://www.shadertoy.com/view/ls2SDD
- aggerdom 8y agoTake a look at an old PS1 game called LSD: Dream Emulator that did this to interesting effect. Alt J used a screenshot from it for cover art of one of their albums.