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I think drivers tend to be more problematic than hardware, I'd actually expect more issues with driver implemented support for ray tracing APIs running as compu
by mattnewport 8y ago
I think drivers tend to be more problematic than hardware, I'd actually expect more issues with driver implemented support for ray tracing APIs running as compute shaders than with the hardware accelerated support.
- rossnordby 8y agoYup, that's definitely true. It's going to be a fun transition period.