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> primarily bvh traversal and ray triangle intersection I've been waiting for a concise explanation of that the damn hardware on these cards actually does sinc
by andybak 8y ago
> primarily bvh traversal and ray triangle intersection
I've been waiting for a concise explanation of that the damn hardware on these cards actually does since the release announcement. Thank-you.
So meshes are still pivotal. I was hoping for something that might lend itself to accelerating rendering of other types of object representation.
- mattnewport 8y agoYou can write your own custom intersection shaders to support other types of geometry but they will run using the regular compute hardware rather than with the dedicated hardware for the ray triangle intersection. I believe they will still benefit from the bvh traversal hardware.