3 ms·
Usually those tricks show up during texturing or because of float/half imprecision in the pixel shaders. Rasterization of should be the same across all hardware
by Jasper_ 8y ago
Usually those tricks show up during texturing or because of float/half imprecision in the pixel shaders. Rasterization of should be the same across all hardware, mandated by the D3D spec, and a very well-tested thing in the D3D compliance suite [0]. If not, you would see various seams in applications.
[0] https://docs.microsoft.com/en-us/windows-hardware/drivers/display/point--line--and-triangle-filling-requirements https://docs.microsoft.com/en-us/windows-hardware/drivers/di...