3 ms·
Most game engines do have acceleration structure that can be used for raycasts such as one provided by physics system though. Of course it is not 1:1 compared t
by AHTERIX5000 8y ago
Most game engines do have acceleration structure that can be used for raycasts such as one provided by physics system though. Of course it is not 1:1 compared to rendering but coarse bboxes are in many cases more useful than really accurate methods. And you can avoid syncing.