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My first interaction with quaternions was by applying the same principles used for Julia fractals, creating really fascinating artistic renders. The hardware wa
by adzm 8y ago
My first interaction with quaternions was by applying the same principles used for Julia fractals, creating really fascinating artistic renders. The hardware was incredibly slow back then, so now I'm interested in experimenting again to see how this could be implemented in a shader.
http://paulbourke.net/fractals/quatjulia/ http://paulbourke.net/fractals/quatjulia/
The simple results above may just look like three dimensional blobs of taffy, but different rendering methods create some stunning effects. Additionally animating variations of these fractals is mesmerizing.
http://www.bugman123.com/Hypercomplex/ http://www.bugman123.com/Hypercomplex/
Hypercomplex fractals are simply beautiful.