4 ms·
Retro City Rampage for NES did something similar (32KB program ROM, 256KB graphics ROM), but the author also developed a High Level Assembler so you he could wr
by Scaevolus 8y ago
Retro City Rampage for NES did something similar (32KB program ROM, 256KB graphics ROM), but the author also developed a High Level Assembler so you he could write structured code more directly:
https://www.youtube.com/watch?v=Hvx4xXhZMrU https://www.youtube.com/watch?v=Hvx4xXhZMrU
- monocasa 8y agoA lot of asm work back in the days was with fairly powerful macro assemblers that let you 80/20 rule yourself to fairly structured code.
- unwind 8y agoWell this video is about fitting all of the vertically-scrolling 4-player run-and-jump action into 40 KB, with some very neat tricks to shave and save everywhere. Really interesting if you're into low-level stuff. The NES looks kind of fun to develop for ...
- bopbop 8y agoIt is actually - I've done quite a bit over the past two or three years and 6502 assembly is really nice to program - it's hard to explain, but the fact it only has three registers combined with a relative ton of storage space for variables means you're constantly doing this three-card Monte shuffle that is very satisfying. It's also all eight bit, obviously, so you're also dealing with nice, human manageable numbers of 0 to 255.