4 ms·
I'm... pretty dang okay with that response on issue 456. > To elaborate, the GL driver is incorrectly treating const variables in the shaders as uniforms. Tha
by heavenlyhash 8y ago
I'm... pretty dang okay with that response on issue 456.
> To elaborate, the GL driver is incorrectly treating const variables in the shaders as uniforms.
That's a pretty serious bug in the driver. I might also simply refuse to work around something that colossally flawed.
And to which someone declares "not a smart move", and he said, roughly, "okay, I'm stupid then ┐_(ツ)_┌". Yeah. Okay. This isn't exactly flaming someone out.
(The calibre/setuid things are a little less impressive. Though on the other hand, again, I can almost see the sense; I also have some serious beefs with the core design of the linux mount API right down to the syscall level.)