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30 years ago, we didn't have 8+ megapixel displays. And the GPUs were character-based, with only 256 different characters, usually 16 colors/each. That's the m
by Const-me 8y ago
30 years ago, we didn't have 8+ megapixel displays.
And the GPUs were character-based, with only 256 different characters, usually 16 colors/each. That's the main reason for the hardware requirements. Essentially, these shaders emulate a character-based fixed function GPU from 30 years ago, adding features like more colors, Unicode, and custom fonts.