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I agree with your sentiment, but I find the analogy to La Sagrada Familia funny, in that is has still not been finished, it's a black hole for money, and you ca
by tincholio 8y ago
I agree with your sentiment, but I find the analogy to La Sagrada Familia funny, in that is has still not been finished, it's a black hole for money, and you can see, clearly, it's a hodge-podge of styles... All characteristics that might not be good for your software project.
- m_mueller 8y agowhich large software project has ever been ‚completed‘?
- lasagnaphil 8y agoA lot of single-player (not online serviced) computer games could be regarded as ‘completed’: once they’re out on the store shelves, it’s pretty much done (although with the rise of Steam and continuous updates this is less of a case) That’s probably why many game programmers are more pragmatic in their programming practices: they have a concrete deadline to pursue, with a predictable subset of hardware for their program to run...
- m_mueller 8y agopoint taken, a lot of software in the pre internet era could be considered completed - on the other hand there's always still going to be issues, so you could also claim that these projects are just abandoned. In general I think software is more like a house than an art piece - it keeps adapting as long as people use it.
- _0ffh 8y agoStrike the "large" in that sentence. I somewhat think that writing software is like painting. At some point you decide to stop, but you're never truly done. Also cf. Leonardo da Vinci: "Art is never finished, only abandoned."
- m_mueller 8y agointeresting, I didn't even read your comment before writing my last reply, which says very much the same, just with less da Vinci in it ;)
- nextos 8y agoIt's not my analogy, it's CTM's [1]. A book that has cult status in some CS circles. [1] https://www.info.ucl.ac.be/~pvr/book.html https://www.info.ucl.ac.be/~pvr/book.html