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I spent a couple years developing some software for doing text editing in a new way, not quite in any of the categories mentioned. The specific piece of hardwar
by westoncb 8y ago
I spent a couple years developing some software for doing text editing in a new way, not quite in any of the categories mentioned. The specific piece of hardware I was aiming to use at the time was the Microsoft Kinect—but the main goal was to develop software that would work for a variety of low precision and/or resolution input devices, where resolution refers to the number of input symbols made available by the device.
I partly just ended up reinventing the idea of a structured text editor, but did also build a new variation which I'd bet hints at a still worthwhile and largely unexplored direction (as a text editing UI concept). You can see a video here: http://symbolflux.com/projects/tiledtext http://symbolflux.com/projects/tiledtext (the most interesting part is at about 1:15 imo)
I'm unlikely to continue with that project exactly, but I still think we would gain a lot by figuring out better methods of making text editing efficient with low precision/resolution input devices. It would give us a lot more options for interacting with computers, from VR to mobile devices, to sitting on your couch with a projector, or maybe even a DDR dance pad kind of scheme—and I have reason to believe it could be made as fast or faster than contemporary methods (at least for writing computer programs—not natural language).