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I liked the Gap Series by Stephen Donaldson, he gets zero-g and distances right. I can't remember if their weapons were energy or mass, but space battles essent
by henrikschroder 8y ago
I liked the Gap Series by Stephen Donaldson, he gets zero-g and distances right. I can't remember if their weapons were energy or mass, but space battles essentially boiled down to rolling your ship to always present your best charged shields and damage absorbers towards the enemy.
I'm also a big fan of the Culture series by Iain Banks, it's a lot of high-high-high-tech technobabble, but he gets some physical basics right, it doesn't matter if your ships is enormously more technologically advanced than someone else's, if they can project enough energy onto you, you will be vaporized. He also gets the timescales and distances correctly, because none of it runs on a human decision-making timescale, it's all sentient weapons and AI's, so a close quarters battle is over in seconds.
- skookumchuck 8y ago> a close quarters battle is over in seconds Reminds of Hollywood sword fights, where it's clang-clang-clang back and forth and leaping about. A real sword fight is two moves.
- zlynx 8y agoI liked that bit where the ship's Mind is replaying the battle in slow motion for the humans. As I remember the story, the actual battle was a loud bang and a violent jerk.