4 ms·
Because RAM is cheap, and human developer/testing time is expensive.
by Erlich_Bachman 8y ago
Because RAM is cheap, and human developer/testing time is expensive.
- shakna 8y agoRAM is only cheap if your consumer can actually run your product. As manufacturer's have decided 4GB is good enough for most people... Maybe the developer is the problem.
- craftyguy 8y ago> As manufacturer's have decided 4GB is good enough for most people "640K of memory should be enough for anybody."
- shakna 8y ago"RAMs cheap, everyone should have more than enough." Platitudes are cheap. Ignoring the real world, and allowing cheap excuses for either developers or manufacturers isn't acceptable. With 640K, a lot of developers built decent software. They didn't decide that the manufacturer was wrong and so their software would simply be a resource hog, as that was easier for their developers. But they also asked for more too.
- skyride 8y agoWith 640K of memory, developers were building basic productivity tools with simple CLI interfaces and little or no extensibility.
- shakna 8y agoSid Meier's Civilization ran in 640k. No extended memory. RetroCityRampage[0] is a modern game with a DOS port that uses no more than 640k of RAM [1]. That's a lot more than a simple CLI interface. [0] https://vblank.com/RetroCityRampage/ https://vblank.com/RetroCityRampage/ [1] https://www.gamasutra.com/view/news/248019/How_5_years_of_burning_ambition_brought_Retro_City_Rampage_to_DOS.php https://www.gamasutra.com/view/news/248019/How_5_years_of_bu...
- srean 8y agoWhich developers ? 2K seems to have been enough for the Apollo mission to go to the moon and back https://en.wikipedia.org/wiki/Apollo_Guidance_Computer#Memory https://en.wikipedia.org/wiki/Apollo_Guidance_Computer#Memor...