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And the important bit of the source: http://people.mozilla.org/~shaver/StackBlurDemo_files/StackBlur.js http://people.mozilla.org/~shaver/StackBlurDemo_files/St
by RodgerTheGreat 16y ago
And the important bit of the source:
http://people.mozilla.org/~shaver/StackBlurDemo_files/StackBlur.js http://people.mozilla.org/~shaver/StackBlurDemo_files/StackB...
- deleted 16y ago[deleted]
- mahmud 16y agoUseless without the paper, imo. Here is the closest thing I could find: http://www.codeproject.com/KB/graphics/blurringwithcuda.aspx http://www.codeproject.com/KB/graphics/blurringwithcuda.aspx When I was a much bigger idiot, I used to read C sources for open source audio codecs, in order to teach myself fixed-point numeric tricks. Turns out, there are entire handbooks of that stuff, with prose. No need to reverse-engineer precomputed tables with bleary eyes.
- hurfadurf 16y agoCare to share links to any of those handbooks?
- mahmud 16y agoThe handbooks are at any university library, I use George Mason in U.S., and UTS in Sydney. The papers, however, are everywhere. Search for the SIGGRAPH stuff here: http://citeseerx.ist.psu.edu/ http://citeseerx.ist.psu.edu/ Everything's there. See you in about a year :-)