3 ms·
I've seen Civ V at a friend, he had a pretty recent PC, and it didn't exactly fly. Didn't look any faster than previous versions, maybe even a bit slower. So th
by mhd 16y ago
I've seen Civ V at a friend, he had a pretty recent PC, and it didn't exactly fly. Didn't look any faster than previous versions, maybe even a bit slower. So they probably barely managed to keep a constant speed in light of new features. Apart from water (which is soo useful in a sim game), what other features did they add that ate up that much CPU? Opponent AI?
- hazzen 16y agoThere are major slowdowns when running the game in DX10/11 mode on some hardware, especially when scrolling the game map. It is likely that you saw this - when I run it in DX9, it is buttery smooth. In DX10/11, it stutters unbelievably. There was a patch recently which may have fixed the issue, but I haven't played since the game got updated.
- bd 16y agoWhile it's not crazy fast, it's perfectly playable on my Thinkpad (Core2 Duo 2.4Ghz, 4GB RAM, Radeon 3650, 256 MB, DX11). I even put up almost all graphics settings to max. About the only time when rendering is really slow is in diplomacy view with dude that has fires in the background and air shimmering full-screen pixel shader (Aztecs?). Where it is noticeably slow is AI computing when finishing your turns (mostly towards the end of the game, when there are many units). But hey, it's turn based game, so it's not that bad :).
- heresy 16y agoTry playing on a Huge map :) End-game means 20-30 seconds wait for turns to complete, even on a Core i7.