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Can you elaborate? You develop for which platforms (iOS, Android, Symbian, etc)? What type of software (games, utilities, etc)? Thanks
by jlmendezbonini 16y ago
Can you elaborate? You develop for which platforms (iOS, Android, Symbian, etc)? What type of software (games, utilities, etc)?
Thanks
- gte910h 16y agoiOS, android, typically media centric applications, never games.
- jrockway 16y agoAndroid is costlier because designers don't like Google's widgets, so every Android app (that involves a "designer") makes their own instead. This results in shitty apps that are costly to develop. Fortunately, most of the apps that people actually use don't do this, so it's not really a big deal for users.
- gte910h 16y agoAndroid is costlier to produce because: The API's have more gotchas and simple bugs than the Apple ones. The 1.6 API in particular has some hairy bugs. The debug cycle takes considerably longer (almost 3x as long as the iPhone debug cycle for a non-media app). The debugger doesn't work as well. The lack of a GUI UI layout tool (there are some, they don't work well yet). The project setup is considerably more time intensive (barring signing issues, which experienced iPhone shops don't have issues with really). Now it's not all against android: The lax approval criteria and ease of market publications are awesome. I'm just saying it costs MORE to do android, I'm not saying don't do it. And yes, you're right, custom widgets are harder in android than in iOS. If it makes you feel better, I find the amount people change iOS custom widgets silly too.