2 ms·
I can assure you the par times are more than achievable. And I’m not a speed-runner by any stretch of the imagination. Here’s the details: It’s only achievable
by moomin 8y ago
I can assure you the par times are more than achievable. And I’m not a speed-runner by any stretch of the imagination.
Here’s the details:
It’s only achievable on Hurt Me Plenty.*
You have to start with the pistol: carry-over is cheating.
If you’re having trouble, switch on invulnerability to plan out your route. Many peoples routes through levels are too slow.
A great example of the last one: in suburbs there’s a teleporter that take you up really high. It’s heavily used to kill spider demons on Ultraviolence. However, if you go _backwards_ from there, you skip 80% of the level. So the path is:
Pick up final key: clean out the ledge near the start “enough” then use the teleporter to go right to the end of the level.
Oh yes, and auto-aim is amazingly forgiving, you really don’t need to line up your shots especially when the monsters are close and there’s lots of them.
*Some are doable on UV, but sometime you literally can’t shoot them fast enough. However, there’s a separate UV challenge: get 100% kills starting with the pistol. This is easier than the par times (modulo monsters that clip out of the map).