5 ms·
Wait, from what is implied by the creator's tweet, this was the intended method for getting the secret?
by guicho271828 8y ago
Wait, from what is implied by the creator's tweet, this was the intended method for getting the secret?
- LeoPanthera 8y agoHe says "Great trick getting to that secret!" - which seems to imply that it wasn't intentional at all.
- djsumdog 8y agoI wonder if during that level design the devs were like, "This will be a tricky once, because you have to be pushed by a monster," and then totally forgot about it, under the mess over hundreds of other tasks to complete. Maybe it was intentional and it was just so long ago, no one remembered it?
- jonny_eh 8y agoSeems weird if there's no reward for getting it though. In the original version there isn't even a message that pops up.
- diggan 8y agoMore likely that the devs were like: "Hey, lets put a secret in that no one can get, so when they won't be able to find it, they'll lose their minds"
- lloeki 8y agoOr simply, a secret was placed there but the room was different, then it was modified to add an elevator, forgetting about the secret being therefore unreachable.
- jandrese 8y agoThere is also a bunch of stuff about the person getting to 100% on that level winning, so maybe it was intentional? I don't know.
- rangibaby 8y agoHe’s joking, it’s a reference to something his dismembered head says in the final level of the game /edit: “To win the game you must kill me, John Romero”
- craftyguy 8y agoWait, you must kill John Romero, or John Romero must kill you? Commas are awesome!
- daurnimator 8y agoAt the end of doom 2 that is the annoucement (backwards). See https://youtu.be/9v_0HD7iOz4?t=304 https://youtu.be/9v_0HD7iOz4?t=304
- craftyguy 8y agoYes, I know, but commas!
- rangibaby 8y agoTo win the game you must kill me: John Romero
- victorNicollet 8y agoNot so much the commas, as the lack of declensions. - You must kill me, Ioannes (vocative: John must kill you) - You must kill me, Ioannem (accusative: John must be killed)
- b0rsuk 8y agoI very much doubt it, because unmodified DooM doesn't display the message about secret areas. There's only summary at the end of the level, on the score screen. So the only way to find this secret would be to complete the level with fewer than ALL secrets, then rerun the level and get actually ALL secrets (not necessarily in this order), then DEDUCE that despite getting the full secret score you didn't actually get to visit one extra area... then keep replaying the level essentially blind and randomly try very silly things until you isolate the one that triggers the secret and gets you there. Cheat codes would be most helpful for reducing the time needed in vanilla game, but is any secret supposed to need cheat codes to find initially??? https://github.com/chocolate-doom/chocolate-doom/issues/248 https://github.com/chocolate-doom/chocolate-doom/issues/248
- ehsankia 8y agoSorry I'm confused a bit by your comment, can you elaborate: > then DEDUCE that despite getting the full secret score you didn't actually get to visit one extra area... I thought that before this, the highest secret score you could get at the end was 90%. Are you saying that this secret is extra, and you can get 100% without doing this?
- b0rsuk 8y agoI was confused. I thought everyone was getting 100% by default but unable to access the hidden room. I don't have DII installed at the moment.
- nearmuse 8y agoIt might have been one of those abusable game mechanics or behaviors (like movement that allows bunnyhopping etc) that no one got around fixing. If this is the case it is what I would call a "real" secret - it is not enough to look at the source code, open a map file, or use noclip to crack it, you have to understand how the game works.