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Don't let a professional app like Twitterrific discourage you from taking a dive into iDevice dev. Prior to writing my iPhone app, I had 0 experience doing iPh
by gavingmiller 16y ago
Don't let a professional app like Twitterrific discourage you from taking a dive into iDevice dev.
Prior to writing my iPhone app, I had 0 experience doing iPhone or Objective-C dev (I do have a comp sci degree which did help a ton.) All told it took me and my partner around 70 hours of dev/design work (some of that was me reading HCI guidelines for the iPhone.) We spent around $200 on an icon package, $75ish on an anti-hack kit, and had some server costs that got absorbed elsewhere.
It was a fun project and something we'll continue to play with in our spare time.
- astrange 16y agoWhat is an anti-hack kit?
- gavingmiller 16y agoI hope I didn't confuse... that should be anti-crack kit. Specifically the kit uses various means to detect if the application had been cracked. When applications are cracked there are various tell-tale signatures that are left behind such as modified plist files. These signatures are detectable by the kit, which I can check on via a call to the kit's "isCracked()" method. I collect this statistic, and if I wanted to could cripple the app.
- msbarnett 16y agoOut of curiosity, what kit are you using? I'd be interested in giving something like that a try.
- gavingmiller 16y agoI'm using the one developed by Oliver Drobnik called AntiCrack: http://www.drobnik.com/touch/anticrack/ http://www.drobnik.com/touch/anticrack/
- astrange 16y agoIs there no way to validate code-signing on your app bundle? I would think that would still work even if the signing requirement was patched out of the OS.
- elai 16y agoYou would have to make your own code do the validation, since jailbreaking makes all code sign checks pass if they follow a basic structure.
- nfriedly 16y agoI'm guessing he's referring to off-the-shelf anti-piracy software.