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There are many things you could do to make the bots not fight for courier. Just implement a queuing system with a priority for cores. Or better yet, make the co
by backpropaganda 8y ago
There are many things you could do to make the bots not fight for courier. Just implement a queuing system with a priority for cores. Or better yet, make the couriers not usable if another hero is using it.
The way I would guess this played out was that OpenAI tried multiple variants of the game, and this version ended up being good enough to beat human players. Of course, they later learnt that the bots were winning not because they were good, but the variant was imbalanced and its strategies unfamiliar to humans.
- gdb 8y ago> The way I would guess this played out was that OpenAI tried multiple variants of the game, and this version ended up being good enough to beat human players No. We had implemented scripted courier logic for 1v1, and when switching to 5v5 the easiest starting point was to run five copies of that logic. (Dota's Turbo mode also has five invulnerable couriers.) In June, we had more important restrictions to remove — such as wards & Roshan; you personally were focused on the particular heroes we'd chosen: https://news.ycombinator.com/item?id=17392455 https://news.ycombinator.com/item?id=17392455. The couriers only become our most important restriction in August.
- whymauri 8y ago>strategies unfamiliar to humans. Deathball strategy has been a thing since even before 2014...
- gsich 8y agoNot with infinite regeneration. Just look how a normal Dota match plays out. You have argued yourself into a corner. It happens.
- whymauri 8y agoSalves are not infinite regen and regen-heavy deathball strats with high sustain have been a thing in the past. Calling it unfamiliar makes it seem like it's a completely foreign, unexplored strategy.
- backpropaganda 8y agoThat's not the point. The point is that the humans wouldn't know that regen-heavy deathball strat is optimum unless they've played that game a few times. Since multi-invincible-courier game was not available to the casters, they couldn't really prepare for it or even had any incentive to. They were paid to just play a game, not to win it, and thus they played standard Dota 2, and didn't bother theory-crafting strategies for how to optimize this weird subset of Dota.