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The real trick is going to come from the new interaction models that are invented ... I'm not just talking about the generic point, touch, and gesture UX that w
by CodeCube 8y ago
The real trick is going to come from the new interaction models that are invented ... I'm not just talking about the generic point, touch, and gesture UX that we have today in the AR/VR space; I'm talking about entirely new categories of tasks and abilities that are simply not possible using the inputs of today. We're already starting to see some really innovative art being created by "physically" being in the space (as in Tilt Brush) ... I wonder when we'll start seeing more 3d content creation tools being VR-native. Or CAD tools where you can lay out changes to a structure in real time ... that one is especially interesting given that you can (in theory) make a real-time map of your environment using some of the "inside out" positioning sensors that are already on headsets today.